Final Simulation Demo
To achieve the final simulation for this project, we made some additional changes such as we: 1. Added multiple trees to the simulation. 2. Implemented falling snow by using Unity's particle systems. 3. Implemented fog for added visual impact. 4. Implemented a wind zone, which is a built in system in Unity which works on for example particle systems to simulate wind forces. The wind zone game object does not work on imported trees from Blender, which means that we still use our own code for applying wind force to our trees. Although we take the inputs from the wind zones (main, pulse magnitude and pulse frequency) and use them in our code to make the wind affecting the snow and the trees look the same.